The game's artificial intelligence is improved, with enemies being able to react to players' action more responsively. When an enemy is killed, other enemies will begin actively looking for them. The player is equipped with a pair of binoculars, which shows players where the enemies are and what weapons they are carrying. The game features the "officers" rank. Killing the officer as early as possible will lead his army to retreat, while killing him by the end of a mission will significantly increase the level's difficulty. Players can place traps and use corpses as booby traps. The game also features night missions, in which players can remove light sources to hide their presence.
Maps in the game are significantly larger than Sniper Elite III, granting players more freedom and open-ended gameplay. The maps also feature more verticality. The game's new movement system allows Fairburne to climb and grab ledges. Cooperative missions and competitive multiplayer modes are reintroduced.